I had to laugh when I saw this. How many teens did I know weeding my way through the mid-pubescent torture that is known as high school did I know into Dungeons & Dragons? This is from the age of paper, 4, 6. 10, 20 and 100-sided dice that you rolled to determine your supremacy in this or that field or fracas. I used to make fun of them in a kindly fashion (most of them were my friends, too, as I was a social outcast as well), and they did invite me to try it - once.
Unfortunately, my love of details derailed my interest in this game way too much. I also wanted to know what the characters couldn't have sex. I was around 18 when I tried it. This is a game better suited to boys who still think that girls have cooties.
Now, of course, all this is mostly in the annals of history with the advent of "Worlds of WarCraft", "Ultima Online", and sundry other online games and some still just for the stand-alone computer. Luis has tried them all and guess what. I wasn't any more cut out for that than anything else!
But here it is:
Dungeons & Dragons (D&D) is a fantasy tabletop role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by the Gygax-owned company Tactical Studies Rules, Inc. The game is currently published by Wizards of the Coast. It was derived from miniature wargames, with a variation of the Chainmail game serving as the initial rule system. D&D's publication is widely regarded as the beginning of modern role-playing games, and, by extension, the entire role-playing game industry. Players of D&D create characters that embark upon imaginary adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur. During each game session, the players listen to descriptions of their character's surroundings, as well as additional information and potential choices from the DM, then describe their actions in response. The characters form a party that interacts with the setting's inhabitants (and each other), solves dilemmas, engages in battles and gathers treasure and knowledge. In the process the characters earn experience points to become increasingly powerful over a series of sessions. D&D departs from traditional wargaming by assigning each player a specific character to play, as opposed to a military formation.